Launch announced!

Big news - we’ve finally set a release date, it’s Tuesday October 16th! One of the things you might notice in the new trailer is a day/night cycle. Once you become good enough to play for longer, there’s an extra sense of progression as you tend the beaches through the night. You might also notice new shadow effects, which make everything feel more grounded and also reflect the passage of time.

Read more →

Hello again! It’s been a little while, but we’ve been hard at work polishing Washed Up! ready for our first private beta test, which just started today. To say we’re a little nervous at handing over our first game to other people unsupervised would be an understatement, but we’re looking forward to the feedback! 😬 One of the new features we’ve added is a new game mode: “Time Attack”: In Time Attack mode you have a limited amount of time on the clock, and the game is over as soon as it runs out.

Read more →

An Introduction

Hi everyone, Steve from Old Doorways here! Thanks for your interest in our first game Washed Up!. Since I’m just in the process of pulling together the website here, so apologies for any rough edges. Please do stay in touch for more details as we approach release. You can join our mailing list on the Washed Up! site, or add this blog to your favourite RSS feed reader. So, a little bit of background to our game to kick this off 🙂

Read more →